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Game Culture Promotion
Establishing a healthy game culture is an important element of industrial development. KOGIA supports the promotion of e-sports, the elimination of the reverse function of games, the protection of user rights and the promotion of the cultural value of games to lead the establishment of a healthy game culture.

Support for e-Sports
The International e-Sports Symposium is held with the participation of international game competition organizations as well as e-sports related organizations, public agencies and media from more than 10 countries to discuss the current issues of world e-sports and interchange.
The National Disabled Student e-Sports Competition, already in its third year, presents alternatives for the education and recreation of disabled students. Other programs for the advancement of e-sports include the organization an of e-sports professional forum and support for amateur e-spots competitions nationwide.

Establishing a Healthy Game Culture
A private and public joint response to the civil complaints made by game users will be issued, and the operation of a Web-based game g2c site will be conducted in order to protect user rights and deliver prompt customer services.
Furthermore, KOGIA is operating a game addiction center nationwide to resolve the reverse function of games.

Game Culture Sharing Project
The purpose of the Game Culture Sharing Project driven by KOGIA is to establish a social consensus for game culture that can be enjoyed by all generations of citizens.
It operates the game culture class which visits teachers, parents and students, and publishes and distributes game culture booklets through various youth organizations.
KOGIA is striving to raise social and cultural awareness by expanding the proper function of games and by operating various programs such as the Korea Game Culture Festival, International Game Culture Symposium, Game Reverse Function Diagnosis Program, Social Interest Functional Game Contest, and the Game Culture Professional Forum.

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